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Starting A ComicAlthough it's been a long long time since I've opened MSPaint and said, 'I think I'll do a new issue today', I do know a few tips about comics, so thi at this guide. PlotFirst things first, the classic 10-year-old goes into the world thing isn't really too successful. Neither is the Mystery Dungeon plot, unless if you add some MAJOR twist or something that seperates your comic from all the others ones out there with a similar plot. Random plots where the characters don't really do anything, and there appears to be no problem, plot, climax or any other valuable story element is usually bad, so usually, having a plot is good. So yeah, having an orignial plot is good, but overused is bad. GraphicsOkay, unless you have all the time in the world, as well as awesome scratch skills, I Guest StarsWatch out how many guest stars you use, because more than 3 could usually control the plot. Unless it's like a cliche Mystery Dungeon comic, or if you're trying to make a talk show like comic(Memories, lol), I suggest making all guest stars have somewhat minor roles. In some cases, if you make a guest star a main character, like how I did, it's acceptable. But don't use guest stars as a way to generate interest for your comic, I mean, that's the point of guest stars, but if you rely on them for people to read the comic, then it might be too much. DeterminationYeah, they are supposed to be for fun, but seriously, please at least stick to a comic for 5 issues, because nobody likes a 'Great lead but what happens after we get to know the characters' kind of comic, and yeah, feel free to take breaks, like how many writers do. It keeps you fresh, and the viewers suspense. And if you truly feel that your comic has reached it's limit, put a series finale- you'll seem more respected, and your readers won't notice that you didn't feel like continuing. =P OtherKeep comics short, but not too short where there isn't enough time for anything to occur, like in four panels. Having too much panels might be long and boring for readers. If you must make them short, then make issues quick, so readers won't really get mad at how little of a plot goes on. Also, continuity is important. You don't have to make every issue lead into the next one, but don't make a bunch of errors like battling the same gym leader twice, or something. Also remember, have fun! If making the comics becomes a chore, then it might be time to end it. |
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